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Which method of drawing is faster?
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Developers Board (Del Msg)
Title: Which method of drawing is faster?
Posted By: voided
E-mail: voided@japan.co.jp
Date: 12/16/2001 at 22:35:59

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Message:

I'm a new developer in Pocket PC and I wanna develop some GAPI games. I been trying to write directly to the screen buffer with my own BltBlt function but encounter alot of problems.
Recently I found of a new way of drawing to screen througnt the help of the Microsoft's DIB and BltBlt. It goes like the

My sprite --(Using Windows Bltblt)--> DIB --(Using memcpy or my own BltBlt)--> Framebuffer

The good thing of this method is the I can use the Windows Bltblt to handle the loading, resizing, transparent, etc. I sure this method is slower but how much? Currently, I using memcpy for normal sprite and pixel copy for transparent and alpha sprite. If u have a better method of posting sprite to screen, please advise. Codes and example will be nice. Thanx.





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